It's incredibly hard for us to judge the qualities of a light if we don't have anything to compare it with. What we experience is entirely dependent on context. Our eyes are amazingly adaptive - we can see a broad range of amounts of light as "bright" and even a broad range of colors as "white". □ So, what's the deal with photometrics? Because Eevee can't use nodes yet, the lumens, color temperature, & spot angle values can only be adjusted upon creation and IES textures will not be applied. All lights can be used in Eevee but are more convenient to use in Cycles.Area lights have a Spread Angle property to control how much light is directed forwards.They're also automatically placed above the height of the camera for convenience. Sun presets can be created with a corresponding sky that's automatically linked to the sun's rotation.Spot lights produce the same amount of light regardless of their spot angle, so tightening the beam will actually focus the light, unlike Blender's default.You can set the scene's exposure to match the newly added preset with one click. ![]()
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